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Day of infamy vs insurgency
Day of infamy vs insurgency












day of infamy vs insurgency day of infamy vs insurgency

Day of infamy vs insurgency update#

The scopes part was fixed in a recent update where now some bots spawn with scoped weapons, but still a given bot equipment doesn't include nightvision or weapon flashlight in night maps. However they also seem to not require flashlights or night vision in night maps, or scopes to nail you effortlessly at longer ranges. Recent updates nerf the bots even further with obvious delays during aiming and shooting when you see their point of view in the spectator mode.Smoke cover pretty much makes you invisible to them, especially when using suppressors, unless they bump right into you in the smoke. Artificial Stupidity: The AI bots in co-op and single player skirmishes are pretty much pushovers when they're not headshotting you the instant you come into view.Inversely, you can use your supply on hollow-point anti-personnel ammunition to be more lethal when striking unarmored areas on your target's body or an unarmored target. Armor-Piercing Attack: Your gun can use armor-piercing ammunition in commercial Insurgency if you pay supply for it.Armor Is Useless: Averted, as you can use light and heavy armor which may slow your movement but will greatly aid your survivability as long as they actually hit you in your armored chest and torso, though armor-piercing ammunition can make it less effective and will completely go through light armor.All-or-Nothing Reloads: Partly averted - as soon as you put in the fresh magazine, the ammo count is updated and you can interrupt the animation by sprinting.Security Announcer: (after an enemy wave in Outpost) Err, can we like, leave now? Security: CAN SOMEONE COME HERE, PLEASE!? You can sprint for as long as you want - though your soldier will gasp for breath when you stop after doing this for a while, they can get right back to it, and combat fatigue doesn't seem to be much of a problem.The lack of non-infantry support - you do hear airstrikes, and you also see tanks and technicals strewn through some levels, but they're there as scenery dressing.Friendly Fireproof, depending on the server - ranging from wounds that would be fatal being reduced to minor damage and an annoyed voiceclip, to invulnerability.Respawning, although any death is still a disadvantage due to it wearing off the "Reinforcement Wave" and taking a rather long time (average respawn time is 20-30 seconds) to regroup and return to contested points.Objective markers on the HUD due to the lack of real in game object marker (such as flags), and depending on server settings, friendlies are tagged through cover and smoke.Acceptable Breaks from Reality: Although the game is designed to be pretty high on the Fackler Scale of FPS Realism to the point that you can't see the remaining ammo, One Bullet Clips is averted, recoil is as realistic as possible, and lack of crosshair with huge emphasis on aiming down sights, the game still features unrealistic features such as:.And vehicles (no planes) would be really great on those big maps.ĭH is getting old (and "broken" if you see what i mean) but it's still the best ww2 immersive game.įinal word, enjoyable early access game for the moment. Is it finally the new ww2 best game like a lot of people is saying ? Hum, I don't know, it needs bigger maps with more players (32vs32). It's totally playable on a 10vs10, while on DH 10vs10 is an "empty" server. The maps are small (16vs16) and made like DoD. Some parts of the game are more realistic than RO2 but on other hand with a "rush and spray" gameplay. I'll put this game between RO2 and DH with a DoD style. On 3rd view players are holding the weapons with a modern style (like holding the weapon above the right arm when moving)īut it's early access so there will be changes. Physics: the player's foot or body (when proned) always stay at the same level or horizontal Way too much MG/sniper/lights/heavy on some maps The uniforms: the lack of insigns makes the uniforms really poor Rabbit style: you can jump a lot with no effects and jump from quite high without injury Small effects like smoke coming out the gun, smoke from breathing on winter maps No crazy fast reloading/aiming/deploying Unusual weapons (Lewis MG, flammethrower, grenade launcher.) I've never played Insurgency so i'll judge it as a total new game.














Day of infamy vs insurgency